Anslo

Description:

Level 1 Human Apostate

Attributes
1 – Communication (Deception)
2 – Constitution
0 – Cunning
1 – Dexterity
3 – Magic
-1 – Perception
1 – Strength
2 – Willpower (Self Discipline)

Health: 28
Mana: 15
Defense: 11
Armor Rating: 0
Speed: 11

Weapon Training: Brawling & Staves
Languages: R/W Trade Tongue

Class Powers:

Arcane Lance: Normal Ranged Attack, Range 16, Damage 1d6+3(magic)

Talent Lore (Novice): If I pass a lore check, the GM should add extra information to my discovery.

Magic Training: Know 3 Spells

Equipment:

-Backpack
-Traveler’s Garb
-Waterskin
-Staff (1d6+1 damage)
-Crossbow (2d6+1 damage, Reload: Major, Range 30/60, 20 bolts)

Morningstar -11 sp
Flint and Steel -10 cp
Lantern -5 sp
2 Oil pints -16 cp
Tent, Small -10 sp
Whetstone -10 cp
Rope -2 sp
10 spikes -50 cp
Belt Pouch -1 sp
Dog -15 sp
2 weeks rations -4 sp

Gold: 0 Silver: 4 Copper: 46

Spells

Magic Test: 3d6 + 5(magic) + 0(focus)
Spellpower: 14 = 10 + 5(magic) + 0(focus)

Spells Known:
Daze – A single target within 10 yards, save Will (self-discipline) vs Spellpower.
Save failed: Target suffers the same penalty and cannot take any actions on his next turn.
Save succeeded: target suffers -1 on all ability tests until the beginning on your next turn.

Drain Life – A single target within 10 yards takes damage and you gain equal amount of health up to your maximum. Save Constitution (Stamina) vs Spellpower.
Save failed: 1d6 + 3(magic) penetrating damage
Save succeeded: 1d6 penetrating damage

Weakness – A single target within 20 yards, suffers penalties for number of rounds equal to the dragon dice. Save Magic (Spirit) vs Spellpower.
Save failed: -5 speed, -1 Str & dex
Save succeeded: -5 speed

Bio:

Anslo

For King and Coin AndrewSmith